A downloadable tool for Windows, macOS, and Linux

Buy Now$49.00 USD or more

Make a turn-based auto-battler in Unity without writing the battle code. Heroes and monsters carry items and statuses, fight by the rules you choose, and every ability explains itself in plain English. Then run thousands of battles in a few seconds to see what's too strong, and step through any fight to see why.

Same seed, same battle, every time. Battles are deterministic, so balance numbers repeat, replays and saves are tiny, and a bug report is one seed.

Tools that answer "is this broken?"

  • Balance Lab: every hero against every enemy across random loadouts, on all CPU cores. A heat map shows what is too easy or too hard.
  • Trigger Debugger: replay one battle step by step. Click any line to see what caused it.
  • Loot Lab: roll any chest, boss or shop table thousands of times and see exactly what comes out.
  • Performance page: battles per second, and a check that 1,000 battles come out the same when run again.

Build content without code

  • Abilities from blocks: 18 triggers, 19 conditions and 20 effects. Stack statuses, heal, steal, crit, dodge, summon, execute.
  • Give it a power: three dropdowns (When, Only if, Do) and the sentence your players will read, previewed live.
  • 27 ready-made statuses (Poison, Burn, Stun, Ward, Frenzy...), each with a hand-drawn icon.
  • Enemy & Class Creator: a dragon is a boss that burns, a golem has high armor, a spider poisons, and every boss carries a legendary item.
  • Need something the blocks don't do? Write a small C# block and it shows up in the menus.

Game systems included

  • Teams: 1v1, 3v3 lines, 5v5 skirmish or 4v4 mayhem, with relics and summons.
  • Loot, shops and inventory: rarities, tiers, class gear rules, rerolls, and an optional backpack grid with item shapes and bonuses for items that touch.
  • Adventure runs: a map with fights, chests, shops, bonfires, a boss, lives, gold and saves. Solo or a party.

What you get

  • Start Here.unity: press Play and pick one of 11 demos.
  • Six example games to start yours from.
  • 8 heroes, 15 enemies, 1 boss, 37 items, 27 statuses, 28 more fighter sprites and 53 item icons.
  • Full C# source, 161 automated tests, no third-party libraries.
  • Documentation: 18 pages, online at [your docs address] and included offline.

Requirements

  • Unity 6 (6000.3 or newer). URP or the Built-in Render Pipeline.
  • No other packages needed.

How to install

  1. Download AutoBattleKit-1.0.0.unitypackage.
  2. In Unity, choose Assets > Import Package > Custom Package and pick the file.
  3. Open Tools > AutoBattleKit > Hub and press Play the demos.

AI disclosure

The sample art (fighter sprites, item icons, backdrops and the demo UI) was generated with AI, then cut, cleaned and recoloured by the kit's own scripts. Code, documentation and the status icons were created with AI assistance and reviewed and tested by the publisher.

Also on the Unity Asset Store (in review).

Purchase

Buy Now$49.00 USD or more

In order to download this tool you must purchase it at or above the minimum price of $49 USD. You will get access to the following files:

AutoBattleKit-1.0.0.unitypackage 5 MB
README-AutoBattleKit.txt 1.6 kB

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